KNIGHT QUEST (cyffux) Mac OS
KNIGHT QUEST (cyffux) Mac OS
- Knight Quest (cyffux) Mac Os Download
- Knight Quest (cyffux) Mac Os Catalina
- Knight Quest (cyffux) Mac Os X
A space station near Yavin is a playable location in the PC, Mac OS X, and mobile versions of the game and is available to Xbox players via download from Xbox Live. Travel between these locations happens aboard the freighter Ebon Hawk, which is also a playable location.
This page is a wiki. Please login or create an account to begin editing.- Draco Knight is a 2D action-platformer which uses twin stick controls to provide an easy to learn but hard to master gameplay. Combat is exciting, fast paced and impactful, requiring both finesse and quick decision making skills. The art and animation of Draco Knight is done in pixel art form, which is reminiscent of games from the 90s.
- A gorgeous action adventure on an epic scale. Play as Rusty, a clumsy adventurer who accidentally sets about the end of the world. Solve mind-bending puzzles, fight challenging enemies, defeat huge bosses and platform your way through a fantastic open world in this lavish action adventure.
- Once you kill at least 100 enemies by dealing them the final blow with the sword, go to Beadeaux and a cut scene will be triggered that flags you as a Dark Knight. NOTE: Do not kill an enemy with a weapon skill, as it will not count toward the 100 you need. This is part of the job flag quest series. Other quests of the series include.
Rating: | |
Category: | |
Perspective: | |
Year released: | |
Author: | Sierra |
Publisher: | Sierra |
Engine: | SCI |
GK2_CD1.image_.sit (482.24 MB)
MD5: c0b087261a1784fb12a4ea1b319210a9
For System 7.0 - 7.6 - Mac OS 8 - 8.1
GK2_CD2.image_.sit (415.42 MB)
MD5: 6e5016a977f1df4f52f95d55e30f117c
For System 7.0 - 7.6 - Mac OS 8 - 8.1
GK2_CD3.toast_.sit (482.57 MB)
MD5: 9ee08cd15085139d4a14a739510d36b1
For System 7.0 - 7.6 - Mac OS 8 - 8.1
GK2_CD4.image_.sit (475.76 MB)
MD5: 6d42e9546d80ae3fdf3146ec7f8f5999
For System 7.0 - 7.6 - Mac OS 8 - 8.1
GK2_CD5.image_.sit (469.08 MB)
MD5: 1d40286a8e06a842cd2660c37bf2c470
For System 7.0 - 7.6 - Mac OS 8 - 8.1
GK2_CD6.image_.sit (428.50 MB)
MD5: 8c57b347fb7db1fb49a1669b4a8ca10d
For System 7.0 - 7.6 - Mac OS 8 - 8.1
gk2-13.sea_.hqx (773.62 KB)
MD5: ea8d10b33ab877fae3000909390b63f8
For System 7.0 - 7.6 - Mac OS 8 - 8.1
Guides on emulating older games
The sequel to Gabriel Knight: Sins of the Fathers.
Knight Quest (cyffux) Mac Os Download
From Wikipedia:
The storyline weaves together werewolf mythology and Bavarian history with sexual intrigue and businessmen's quest for their primal roots. The game's two lead characters are Gabriel Knight—the seemingly less-than-bright but smart-as-a-fox mystery writer and bookstore owner—and Grace Nakimura, his less-than-trusting assistant. Knight has inherited a castle in a small German village and the title of Schattenjäger ('shadow hunter' in German) that comes with it. It has been a year since the voodoo murders case (The Sins of the Fathers) and the local villagers implore him to investigate the mysterious death of a little girl—caused, they believe, by a werewolf. Knight and Nakimura's search for clues takes them to Munich, King Ludwig II's famous Neuschwanstein Castle, Altötting and Bavaria's forested countryside. Their efforts lead them to uncover the truth about King Ludwig's mysterious death and discover a lost Richard Wagner opera, written by Robert Holmes (composer of music in the game).
The game is divided into six chapters and the player controls Gabriel and Grace alternately between the chapters. They conduct their investigations separately for the most of the game, only joining forces in the finale.
It comes on 6 CDs, which have been transferred to Toast images and archived with StuffIt.
A note about the downloads available above:
The CD-ROMs are Macintosh CDs only.
- The 1st file is the first CD of the game
- The 2nd file is the second CD of the game
- The 3rd file is the third CD of the game
- The 4th file is the fourth CD of the game
- The 5th file is the fifth CD of the game
- The 6th file is the sixth CD of the game
- The 7th file is an Updater only
Architecture: 68k PPC
System requirements:
33 MHz 68040 or faster
Mac OS 7.1 or later
16 MB RAM
2x CD drive
640 x 480 in 256 colours
3 MB HD space
This is a fat binary app, ie. it is 68k and PowerPC native in one application.
Works well in OS X classic mode too.
Heroes of Might and Magic: A Strategic Quest | |
---|---|
Developer(s) | New World Computing |
Publisher(s) | New World Computing |
Designer(s) | Jon Van Caneghem |
Programmer(s) | Phil Steinmeyer |
Artist(s) | Julia Ulano |
Composer(s) | Paul Romero |
Series | Heroes of Might and Magic |
Platform(s) | DOS, Windows, Mac OS |
Release | September 1995 (DOS)[1] February 1996 (Windows) |
Genre(s) | Turn-based strategy |
Mode(s) | Single-player, multiplayer |
Heroes of Might and Magic: A Strategic Quest is a turn-based strategy game developed and published by New World Computing in 1995 for DOS. A spin-off of New World Computing's Might and Magic series of role-playing video games, the success of Heroes of Might and Magic led to a number of sequels.
In 1996, NWC released an updated version of the game, ported to Windows 95. This new version included a map editor, random map generator, CD audio, and new scenarios. As a bonus, King's Bounty was also included on the CD.[2]
Story[edit]
Heroes of Might and Magic tells the story of Lord Morglin Ironfist, who is forced to flee his homeland through a magical portal, because his cousin, Ragnar, had usurped the throne after his uncle, Ragnar's father, killed Ironfist's father, the legitimate owner of the throne.
He finds himself along with his few followers in a strange and uncharted land, called Enroth. The land is unruled but contested by Ironfist and three other warlords: the barbarian Lord Slayer, the sorceress Queen Lamanda, and the warlock Lord Alamar.
In the canonical storyline, Lord Ironfist defeats his three opponents and founds a new kingdom in Enroth. It is possible for the player to lead the other factions to victory, however this is not reflected in the following games of the Heroes of Might and Magic series.
Gameplay[edit]
Heroes of Might and Magic takes place in a medievalfantasy world filled with creatures frequently associated with myth and legend. These creatures compose the military forces (troops) with which the player attempts to conquer opponents. The player leads generals through the game world at the head of armies of troops. These generals, called 'heroes,' provide a means to explore, attack, defeat, and acquire, the four basic principles in the game. The ultimate goal of the game is usually to capture all enemy castles and defeat all enemy heroes. However, the game comes with many different play scenarios, and some of these scenarios have unique victory conditions, such as accumulating a certain amount of gold, or finding a particular artifact.[citation needed]
There are four different classes of heroes and castles, each with their own units and strengths/weaknesses. The two 'might' classes, Knight and Barbarian, earn skill points in attack or defense more often than in spell power or knowledge. The two 'magic' classes, Sorceress and Warlock, earn skill points in spell power or knowledge more often than in attack or defense. There is also a neutral, 'wandering' class of troops, including Rogues, Nomads, Ghosts (the only one that cannot be hired) and Genies.[citation needed]
Development[edit]
Heroes of Might and Magic was first released near the end of September 1995.[1]
Reception[edit]
Publication | Score |
---|---|
CGW | [4] |
Next Generation | [7] |
PC Gamer (US) | 88%[3] |
MacUser | [5] |
Arcane | 7/10[6] |
Electronic Entertainment | A[8] |
Computer Game Review | 89/92/91[9] |
Publication | Award |
---|---|
Computer Gaming World | Strategy Game of the Year (tied)[10] |
PC Gamer US | Best Strategy Game (nominated)[11] |
Computer Games Strategy Plus | Best Turn-Based Strategy Game (tied)[12] |
Inside Mac Games | Role-Playing Game of the Year 1996[13] |
In mid-November 1995, New World Computing reported that Heroes of Might and Magic had shipped 100,000 copies to retailers and that sell-through was strong. The company announced that the game was 'set to top the 100,000 mark in unit sales'.[1] By October 1997, the combined sales of Heroes of Might and Magic, Heroes II and the Price of Loyalty expansion had surpassed 500,000 copies.[14] The series as a whole sold 1.5 million copies by December 1999.[15]
Andy Butcher reviewed Heroes of Might and Magic for Arcane magazine, rating it a 7 out of 10 overall.[6] Butcher comments that 'Its very simplicity, although ultimately limiting, is appealing, and the computer opponents are far from easy to beat. In terms of depth and long-term interest it's not a real challenger to MicroProse's Master of Magic, which it resembles, but it is a whole lot simpler to get into.'[6]
A reviewer for Next Generation assessed that 'Heroes of Might and Magic is part wargame, part adventure, and part sim. It seamlessly captures the best of all three genres, and presents the whole package with bright, colorful visuals.' He further applauded the game for being 'easy to learn, but difficult to master' and having great longevity. He scored it four out of five stars.[7]GameSpot rated the game's production values as somewhat below par, and regarded the story as being thin. Nonetheless, the game was complimented for its gameplay, and received a 7.5 out of 10 overall.[16] It received a Golden Triad Award from Computer Game Review.[17]
Heroes of Might and Magic was named 1995's best turn-based strategy game by Computer Games Strategy Plus—tied with Jagged Alliance—and best overall strategy title by Computer Game Review and Computer Gaming World, tied variously with Command & Conquer, Gazillionaire and Blood Bowl.[18][12][10] Similarly, PC Gamer US nominated Heroes for its 1995 'Best Strategy Game' award, although this prize went instead to Command & Conquer.[11] The editors of Computer Gaming World wrote, 'Heroes will challenge you to think and plan, and it will reward you with hours of sheer pleasure. It is one of the most addictive games to come along in years.'[10]
In 1996, Computer Gaming World declared Heroes of Might and Magic the 133th-best computer game ever released. The editors called it 'a brilliantly balanced game of fantasy combat'.[19]
References[edit]
- ^ abc''Heroes of Might & Magic' and 'WetLands' make a dynamite duo for New World; both titles set to top the 100,000 mark in unit sales' (Press release). Business Wire. November 17, 1995. Archived from the original on December 2, 2008.
- ^George Ruof, programmer (1996-02-20). 'Heroes of Might & Magic for Win 95 - When?'. Retrieved 2008-06-16.
- ^Gaskins, Ned (November 1995). 'Heroes of Might & Magic'. PC Gamer US. Archived from the original on March 7, 2000.
- ^Kapalka, Jason (December 1995). 'May the Best Warlord Win'. Computer Gaming World (137): 362, 364, 366.
- ^Loyola, Roman (July 1997). 'The Game Room'. MacUser. Archived from the original on July 25, 2001. Retrieved January 13, 2020.
- ^ abcButcher, Andy (December 1995). 'Games Reviews'. Arcane. Future Publishing (1): 73.
- ^ ab'Heroes of Might and Magic'. Next Generation. Imagine Media (12): 188. December 1995.
- ^Brenesal, Barry (December 1995). 'Heroes of Might & Magic'. Electronic Entertainment. Archived from the original on October 18, 1996. Retrieved January 13, 2020.
- ^Snyder, Frank; Chapman, Ted; Kaiafas, Tasos (October 1995). 'Heroic Efforts'. Computer Game Review. Archived from the original on December 21, 1996. Retrieved January 13, 2020.
- ^ abcStaff (June 1996). 'The Computer Gaming World 1996 Premier Awards'. Computer Gaming World (143): 55, 56, 58, 60, 62, 64, 66, 67.
- ^ abEditors of PC Gamer (March 1996). 'The Year's Best Games'. PC Gamer US. 3 (3): 64, 65, 67, 68, 71, 73–75.CS1 maint: extra text: authors list (link)
- ^ abStaff (November 2000). 'A Decade of Gaming; Award Winners of 1995'. Computer Games Magazine (120): 56–58, 60, 62, 66, 68, 70–76.
- ^IMG Staff (1997). '1996 Games of the Year'. Inside Mac Games. 5 (2). Archived from the original on February 18, 1998. Retrieved January 13, 2020.
- ^Staff (October 30, 1997). '3DO in Flux'. PC Gamer US. Archived from the original on February 18, 1998. Retrieved January 13, 2020.
- ^'3DO Ships Heroes of Might and Magic(R) III for Macintosh(R)' (Press release). Redwood City, California: PR Newswire. December 21, 1999. Archived from the original on April 25, 2001.
- ^Trent C. Ward (1996-05-01). 'Heroes of Might and Magic: A Strategic Quest for PC review'. GameSpot. Retrieved 2016-03-29.
Heroes of Might and Magic isn't spectacular, but it sure is fun.
- ^'Archived copy'. Archived from the original on 1996-12-20. Retrieved 2020-09-01.CS1 maint: archived copy as title (link)
- ^Staff (April 1996). 'CGR's Year in Review'. Computer Game Review. Archived from the original on October 18, 1996. Retrieved January 13, 2020.
- ^Staff (November 1996). '150 Best (and 50 Worst) Games of All Time'. Computer Gaming World (148): 63–65, 68, 72, 74, 76, 78, 80, 84, 88, 90, 94, 98.
Knight Quest (cyffux) Mac Os Catalina
External links[edit]
- Heroes of Might and Magic at MobyGames
Knight Quest (cyffux) Mac Os X
KNIGHT QUEST (cyffux) Mac OS